// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id:$ // // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // // $Log:$ // // DESCRIPTION: // //----------------------------------------------------------------------------- #include "doomtype.h" #include "doomdef.h" #include "doomstat.h" #include "d_ticcmd.h" #include #include void I_Init (void) { I_InitSound(); I_InitGraphics(); } int mb_used = 6; // Called by startup code // to get the ammount of memory to malloc // for the zone management. byte* I_ZoneBase (int *size) { *size = mb_used*1024*1024; return (byte *) malloc (*size); } // Called by D_DoomLoop, // returns current time in tics. int I_GetTime (void) { return clock()/(CLOCKS_PER_SEC/TICRATE); } // // Called by D_DoomLoop, // called before processing any tics in a frame // (just after displaying a frame). // Time consuming syncronous operations // are performed here (joystick reading). // Can call D_PostEvent. // void I_StartFrame (void) { } // // Called by D_DoomLoop, // called before processing each tic in a frame. // Quick syncronous operations are performed here. // Can call D_PostEvent. void I_StartTic (void) { } // Asynchronous interrupt functions should maintain private queues // that are read by the synchronous functions // to be converted into events. // Either returns a null ticcmd, // or calls a loadable driver to build it. // This ticcmd will then be modified by the gameloop // for normal input. ticcmd_t emptycmd; ticcmd_t* I_BaseTiccmd (void) { return &emptycmd; } // Called by M_Responder when quit is selected. // Clean exit, displays sell blurb. void I_Quit (void) { D_QuitNetGame (); I_ShutdownSound(); I_ShutdownMusic(); M_SaveDefaults (); I_ShutdownGraphics(); exit(0); } // Allocates from low memory under dos, // just mallocs under unix byte* I_AllocLow (int length) { byte* mem; mem = (byte *)malloc (length); memset (mem,0,length); return mem; } void I_Tactile (int on, int off, int total) { // UNUSED. on = off = total = 0; } void I_Error (char *error, ...) { va_list argptr; // Message first. va_start (argptr,error); fprintf (stderr, "Error: "); vfprintf (stderr,error,argptr); fprintf (stderr, "\n"); va_end (argptr); fflush( stderr ); // Shutdown. Here might be other errors. if (demorecording) G_CheckDemoStatus(); D_QuitNetGame (); I_ShutdownGraphics(); exit(-1); }