353 lines
6.2 KiB
C

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// $Log:$
//
// DESCRIPTION:
//
//-----------------------------------------------------------------------------
#if defined( _WIN32 ) || defined( __wasm__ )
#include "doomtype.h"
#include "doomdef.h"
#include "doomstat.h"
#include "d_ticcmd.h"
void I_Init (void)
{
I_InitSound();
// I_InitGraphics();
}
int mb_used = 6;
// Called by startup code
// to get the ammount of memory to malloc
// for the zone management.
byte* I_ZoneBase (int *size)
{
*size = mb_used*1024*1024;
return (byte *) malloc (*size);
}
// Called by D_DoomLoop,
// returns current time in tics.
int I_GetTime (void)
{
#ifdef _WIN32
LARGE_INTEGER large;
LARGE_INTEGER freq;
QueryPerformanceCounter( &large );
QueryPerformanceFrequency( &freq );
return large.QuadPart * TICRATE / freq.QuadPart;
#else
struct timespec t;
clock_gettime( CLOCK_MONOTONIC_RAW, &t );
uint64_t curr_clock = (FRAMETIMER_U64)t.tv_sec;
curr_clock *= 1000000000ull;
curr_clock += (FRAMETIMER_U64)t.tv_nsec;
return (int)( ( curr_clock * TICRATE ) / 1000000000 );
#endif
}
//
// Called by D_DoomLoop,
// called before processing any tics in a frame
// (just after displaying a frame).
// Time consuming syncronous operations
// are performed here (joystick reading).
// Can call D_PostEvent.
//
void I_StartFrame (void)
{
}
//
// Called by D_DoomLoop,
// called before processing each tic in a frame.
// Quick syncronous operations are performed here.
// Can call D_PostEvent.
//void I_StartTic (void)
//{
//}
// Asynchronous interrupt functions should maintain private queues
// that are read by the synchronous functions
// to be converted into events.
// Either returns a null ticcmd,
// or calls a loadable driver to build it.
// This ticcmd will then be modified by the gameloop
// for normal input.
ticcmd_t emptycmd;
ticcmd_t* I_BaseTiccmd (void)
{
return &emptycmd;
}
// Called by M_Responder when quit is selected.
// Clean exit, displays sell blurb.
void I_Quit (void)
{
D_QuitNetGame ();
I_ShutdownSound();
I_ShutdownMusic();
M_SaveDefaults ();
I_ShutdownGraphics();
}
// Allocates from low memory under dos,
// just mallocs under unix
byte* I_AllocLow (int length)
{
byte* mem;
mem = (byte *)malloc (length);
memset (mem,0,length);
return mem;
}
void I_Tactile (int on, int off, int total)
{
// UNUSED.
on = off = total = 0;
}
void I_Error (char *error, ...)
{
va_list argptr;
// Message first.
va_start (argptr,error);
fprintf (stderr, "Error: ");
vfprintf (stderr,error,argptr);
fprintf (stderr, "\n");
va_end (argptr);
fflush( stderr );
// Shutdown. Here might be other errors.
if (demorecording)
G_CheckDemoStatus();
D_QuitNetGame ();
I_ShutdownGraphics();
}
#else
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// $Log:$
//
// DESCRIPTION:
//
//-----------------------------------------------------------------------------
static const char
rcsid[] = "$Id: m_bbox.c,v 1.1 1997/02/03 22:45:10 b1 Exp $";
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <stdarg.h>
#include <sys/time.h>
#include <unistd.h>
#include "doomdef.h"
#include "m_misc.h"
#include "i_video.h"
#include "i_sound.h"
#include "d_net.h"
#include "g_game.h"
#ifdef __GNUG__
#pragma implementation "i_system.h"
#endif
#include "i_system.h"
int mb_used = 6;
void
I_Tactile
( int on,
int off,
int total )
{
// UNUSED.
on = off = total = 0;
}
ticcmd_t emptycmd;
ticcmd_t* I_BaseTiccmd(void)
{
return &emptycmd;
}
int I_GetHeapSize (void)
{
return mb_used*1024*1024;
}
byte* I_ZoneBase (int* size)
{
*size = mb_used*1024*1024;
return (byte *) malloc (*size);
}
//
// I_GetTime
// returns time in 1/70th second tics
//
int I_GetTime (void)
{
struct timeval tp;
struct timezone tzp;
int newtics;
static int basetime=0;
gettimeofday(&tp, &tzp);
if (!basetime)
basetime = tp.tv_sec;
newtics = (tp.tv_sec-basetime)*TICRATE + tp.tv_usec*TICRATE/1000000;
return newtics;
}
//
// I_Init
//
void I_Init (void)
{
I_InitSound();
// I_InitGraphics();
}
//
// I_Quit
//
void I_Quit (void)
{
D_QuitNetGame ();
I_ShutdownSound();
I_ShutdownMusic();
M_SaveDefaults ();
I_ShutdownGraphics();
}
void I_WaitVBL(int count)
{
#ifdef SGI
sginap(1);
#else
#ifdef SUN
sleep(0);
#else
usleep (count * (1000000/70) );
#endif
#endif
}
void I_BeginRead(void)
{
}
void I_EndRead(void)
{
}
byte* I_AllocLow(int length)
{
byte* mem;
mem = (byte *)malloc (length);
memset (mem,0,length);
return mem;
}
//
// I_Error
//
extern boolean demorecording;
void I_Error (char *error, ...)
{
va_list argptr;
// Message first.
va_start (argptr,error);
fprintf (stderr, "Error: ");
vfprintf (stderr,error,argptr);
fprintf (stderr, "\n");
va_end (argptr);
fflush( stderr );
// Shutdown. Here might be other errors.
if (demorecording)
G_CheckDemoStatus();
D_QuitNetGame ();
I_ShutdownGraphics();
}
#endif