libdoom/linuxdoom-1.10/i_system.c

154 lines
2.9 KiB
C

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// $Log:$
//
// DESCRIPTION:
//
//-----------------------------------------------------------------------------
#include "doomtype.h"
#include "doomdef.h"
#include "doomstat.h"
#include "d_ticcmd.h"
#include <time.h>
#include <stdarg.h>
void I_Init (void)
{
I_InitSound();
I_InitGraphics();
}
int mb_used = 6;
// Called by startup code
// to get the ammount of memory to malloc
// for the zone management.
byte* I_ZoneBase (int *size)
{
*size = mb_used*1024*1024;
return (byte *) malloc (*size);
}
// Called by D_DoomLoop,
// returns current time in tics.
int I_GetTime (void)
{
return clock()/(CLOCKS_PER_SEC/TICRATE);
}
//
// Called by D_DoomLoop,
// called before processing any tics in a frame
// (just after displaying a frame).
// Time consuming syncronous operations
// are performed here (joystick reading).
// Can call D_PostEvent.
//
void I_StartFrame (void)
{
}
//
// Called by D_DoomLoop,
// called before processing each tic in a frame.
// Quick syncronous operations are performed here.
// Can call D_PostEvent.
void I_StartTic (void)
{
}
// Asynchronous interrupt functions should maintain private queues
// that are read by the synchronous functions
// to be converted into events.
// Either returns a null ticcmd,
// or calls a loadable driver to build it.
// This ticcmd will then be modified by the gameloop
// for normal input.
ticcmd_t emptycmd;
ticcmd_t* I_BaseTiccmd (void)
{
return &emptycmd;
}
// Called by M_Responder when quit is selected.
// Clean exit, displays sell blurb.
void I_Quit (void)
{
D_QuitNetGame ();
I_ShutdownSound();
I_ShutdownMusic();
M_SaveDefaults ();
I_ShutdownGraphics();
exit(0);
}
// Allocates from low memory under dos,
// just mallocs under unix
byte* I_AllocLow (int length)
{
byte* mem;
mem = (byte *)malloc (length);
memset (mem,0,length);
return mem;
}
void I_Tactile (int on, int off, int total)
{
// UNUSED.
on = off = total = 0;
}
void I_Error (char *error, ...)
{
va_list argptr;
// Message first.
va_start (argptr,error);
fprintf (stderr, "Error: ");
vfprintf (stderr,error,argptr);
fprintf (stderr, "\n");
va_end (argptr);
fflush( stderr );
// Shutdown. Here might be other errors.
if (demorecording)
G_CheckDemoStatus();
D_QuitNetGame ();
I_ShutdownGraphics();
exit(-1);
}